The Shell of The Trophy Room

Welcome to the basement of Paradiso Azul, The Trophy Room. I’ve got all the previous tenant’s junk out – a surprising number of small donut spare tires and a very large, steel bumper from some 1960’s Chevy among other slices of someone else’s detritus. Swept clean and ready for a good scrub brushing and repaint. Furnace is old, but the guy that checked it insists it’s like a Ship of Theseus, and is up to snuff. That would explain the pile of rusting parts in decaying boxes I found behind the thing. Here we begin to see the wealth of water spigots and shut-off valves I have to explore and map in the basement. I have so far counted near 2 dozen. Ample built-in handyman shelving. These gigantic heating oil tanks live in every basement up here. In Arizona everything was Natural Gas and Electric, so this having to “fill up” the house like you do a car is new to me. House built at the dawn of the 20th century, but looks like the electric was replaced sometime in the 90’s. All of the lines are visible and live in the basement rafters. I can map them out! Having lived the single-story style for all my years, I’m used to utilities being hidden in walls, and unmappable. This is *very* interesting… The house must have been recently repainted outside, as I have a lot of extra cans of not-very-old paint in the correct colors. That will be handy when I clean up and repaint the patio. Ancient telephone lines still up there. Might pull that stuff out just to clean up some of the wiring. Door between the two sides of the house. Chained & locked shut, but that should be no issue once I get my lock rakes out of storage. Rough-hewn concrete portal to the outside bulkhead. More Spigots & valves! Figuring these out probably won’t be as complicated as say, solving a Myst puzzle, right? :D

The Latest version: Zoomy LUA Script
The log for this session.

ZOOMY v01d Shot Log: Sat Oct 31 08:38:55 2026
Here’s iteration “d” of the Zoomy CHDK Script, and now when you specify how many shots to take at the beginning and end of a zoom session, the script now adds that many seconds to the intervalometer timing as the script start and end – creating a time dilation effect where the scene starts with a fast-moving time pace with shadows racing across the yard, then slowing down before we zoom in to study the distant “No Trespassing” sign and stay a bit at a slower time pace, then zoom out again and speed up time until the sun begins to slide across the sky. This is the effect of ATTENTION and FOCUS on a subject – as a scene flies through time around us, our FOCUS catches THE SUBJECT and TIME and SPACE bend to bring us the detail and form of the SUBJECT. This is programmatically, the simplest and purest way to mimic what the sensation feels like.

Interval Between Shots: 5 Sec.
Zoom Step Unit: 1
#Shots Per Step: 1
#Shots Start: 120
#Shots End: 120
#Shots Mid-Zoom: 60
Max Zoom Steps: 129

Updated: November 1, 2026 — 8:10 am

2 Comments

Add a Comment
  1. Sure is nice to have a usable basement. Looks like circulating hot water, also. Had that in my first house zoned for different floors. Nice,

    Enjoy the many neat things you can do in the basement.

    The zoomy video takes longer than the other one to load.

    1. Should be longer.. it’s like 540 frames. :D

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Your post must include a link to this post.

How does this work?
Write a response on your own website and include a link to this post. Then submit your response’s URL here. Your response may appear here after moderation. To update or remove it, edit or delete your original post and submit the same URL again. Learn more about Webmentions.